EDREX STUDIOS
EDREX STUDIOS
Perception · Fragmentation · Light
Portfolio · Collaborations of Edrex Studios

Collaborators

A practice built with others

Each collaborator brought a discipline the work needed: programming, urban research, writing, interaction design. The work is never solo — it is the residue of sustained creative dialogue.

Writhe — computationally generated patterns under semi-frosted glass, created with Robert Goldschmidt

Robert Goldschmidt

Mutable Sculpture · 2005–present

A twenty-year collaboration fusing physical sculpture with computational projection. Maple, veneer, video art, and custom software — exhibited from SIGGRAPH to Brown's Granoff Center.

6 works · 4 exhibitions

Over the River — 3D-printed VR viewers pointed at Hunter's Point South, created with Sarah Nelson Wright

Sarah Nelson Wright

Empathy for Place · 2015–present

VR installations and immersive landscapes exploring urban waterfronts and ecological precarity. Queens Museum, Staten Island Museum, BioBAT, and a continuous touring practice.

3 works · 7 exhibitions

Lingua Ignota — real-time language visualizer, created with Samantha Gorman and Danny Cannizzaro

Gorman · Cannizzaro · Speicher · Budish · Domino

Seær · First Signals

Language decay systems, real-time visualizers, and interactive video sculpture — collaborations spanning Brown, Boston Cyberarts, and SIGGRAPH.

3 works · 3 exhibitions

Selected Works

Four trajectories, one instinct

Scroll sideways to browse — each work is a fragment of a larger conversation.

Tempest installation

Mutable Sculpture

Tempest

2017 · Maple, pearlescent veneer, projection

with Robert Goldschmidt

Writhe installation

Mutable Sculpture

Writhe

2015 · new works 2026 · Video art, found objects

with Robert Goldschmidt

Cascade installation

Mutable Sculpture

Cascade

2006–2018 · Video art sculpture, large-format prints

with Robert Goldschmidt

Overlooked installation

Mutable Sculpture

Overlooked

2005–2019 · Video art

with Robert Goldschmidt

S[tr]eam installation

Mutable Sculpture

S[tr]eam

2008 · Video art installation · SIGGRAPH Slow Art

with Robert Goldschmidt

Erosion installation

Mutable Sculpture

Erosion

2018 · Wood sculpture, custom software

with Robert Goldschmidt

Over the River VR installation

Empathy for Place

Over the River

2015–2016 · VR installation

with Sarah Nelson Wright

Hidden Vistas VR installation

Empathy for Place

Hidden Vistas

2016 · VR installation, wooden viewer · Queens Museum

with Sarah Nelson Wright

Immersive Landscapes 360 video

Empathy for Place

Immersive Landscapes

2016 · 360° video — Hunter's Point South, Flushing River

with Sarah Nelson Wright

Lingua Ignota language visualizer

Seær

Lingua Ignota

2009–2010 · Interactive installation, SMS

with Samantha Gorman & Danny Cannizzaro

c4b3r@r7$ interactive video sculpture

First Signals

c4b3r@r7$

2005 · Interactive video and audio sculpture · Boston Cyberarts

with Ian Budish

B!mboo interactive image sculpture

First Signals

B!mboo

2002 · Interactive image sculpture · Bell Gallery

with Jasper Speicher & Mark Domino

Practice

A practice held at the threshold

Edrex Fontanilla is an experimental filmmaker and new media artist whose work fuses sculptural and computational methods to explore perception, materiality, and time. For twenty years he has built objects that sit deliberately at the threshold — between sculpture and projection, between writing and pattern, between a place and its disappearance — and invited viewers to watch their own perception decide.

He trained at Brown University (B.A. Visual Art; M.A. Computer Music and Multimedia Composition; M.F.A. Literary Arts, Writing Digital Media) and is an Associate Professor at St. John's University, where he founded the Game Development and Emerging Media program. He began exhibiting in 2001.

His work has been exhibited across four countries — the United States, Nepal, India, and the United Arab Emirates — including a juried selection at SIGGRAPH's "Slow Art" exhibition, a featured installation at TechFest Mumbai, and a continuous touring body of work shown at five New York museums and institutional galleries.

2001
First interactive works at Brown's Bell Gallery. Sculptures wired to see, hear, and respond.
2005
Begins Mutable Sculpture with Robert Goldschmidt. Boston Cyberarts Festival.
2008
S[tr]eam juried into SIGGRAPH "Slow Art." Cascade tours Pixilerations.
2015
Begins Empathy for Place with Sarah Nelson Wright. Over the River at Radiator Gallery.
2017
Continues Mutable Sculpture series with Goldschmidt. Writhe exhibited nationally.
2019
Solo exhibition at Nepal Art Council. Evanescence opens in Kathmandu.
2022
Tomorrow's Sea begins touring. New Media Caucus talk with Sarah Nelson Wright.
2026
Liminal Luminance opens at Brown's Granoff Center — twenty years of Mutable Sculpture.

Exhibitions & Venues

Where the work has traveled

Museums, international festivals, juried exhibitions, and civic spaces — 2001 to 2026.

Year Exhibition / Work Venue Collaborator
2026Liminal LuminanceBrown University, Granoff CenterRobert Goldschmidt
2024–25Changing LandscapesManhattan Multimedia CenterSarah Nelson Wright
2024–25Water StoriesStaten Island Museum · BioBAT Art SpaceSarah Nelson Wright
2024ALTER ECOArsenal Gallery, Central ParkSarah Nelson Wright
2023Vulnerable LandscapesSouth Street Seaport MuseumSarah Nelson Wright
2022Art at the BlueLineAtlantic Gallery · NYCSarah Nelson Wright
2019Evanescence (solo)Nepal Art Council, Kathmandu
2018Erosion (solo)Sierra Arts Gallery, RenoRobert Goldschmidt
2016Hidden VistasQueens Museum — Chance EcologiesSarah Nelson Wright
2015–16Over the RiverRadiator Gallery · Chance Ecologies FestivalSarah Nelson Wright
2014Overlooked 2.0TechFest, IIT BombayRobert Goldschmidt
2008S[tr]eam — Slow ArtSIGGRAPH, Los AngelesRobert Goldschmidt
2005c4b3r@r7$ · Rope & WoodBoston Cyberarts FestivalIan Budish
2001All the News That's Fit To…David Winton Bell Gallery, Brown UniversityJasper Speicher

Art Direction & Interactive Design

Beyond the gallery wall

Edrex's practice extends into art direction and interactive design for exhibitions, performances, and media installations. The same instinct that drives the sculptural work — perception before instruction, material as metaphor — shapes how audiences encounter a space, a screen, or a sound.

From SIGGRAPH's Slow Art to TechFest Mumbai, from Boston Cyberarts to the Queens Museum, the work asks viewers to watch their own perception decide — and then to decide again.

Exhibition Design

Installation choreography, projection mapping, ambient sound design for gallery and festival contexts.

Interactive Systems

Custom software, sensor-driven sculpture, real-time generative visuals, and SMS-triggered installations.

Teaching & Research

Associate Professor at St. John's University. Founded the Game Development and Emerging Media program.

Curating a collaboration?

For exhibition inquiries, studio visits, or collaboration proposals, reach out. The practice is based in New York City and has shown internationally since 2001.

studio@edrex.studio